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#Dungeon hunter 6 portable#
While RPG veterans will be drooling at the sight of this much character depth in a portable game, I could easily see these same features being fairly frustrating to a more casual gamer as a lot of the options could be confusing if you're not familiar with how item and stat based RPG's work. Your character can have items equipped in ten different equipment slots and your base stats combined with bonuses from magic items combine to form an extensive display of your numerical offensive and defensive ratings such as your critical strike or block chances.
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Four statistics can be improved as you level up along with an array of skills that points can be dumped into as your character becomes more powerful. I could see some RPG purists not liking this feature, but I thought it made the game a lot more fun as there was never a point where I just needed to start a level over because I was too low on life to make it past the next fight.ĭungeon Hunter has an impressive amount of character customization to it, almost to the point of being slightly overwhelming for a mobile game. You don't need to do any kind of health or mana micromanagement to make it through a dungeon, as long as you can last through a fight you can quickly regenerate back to full. One nice feature in Dungeon Hunter that seems to rarely be seen in single player RPG's is both a health and mana bar that slowly regenerate on their own. The mage uses energy based attacks and a magical shield to provide some protection while zapping the evil minions you come across in dungeons. The rogue is more dexterity based, and without heavy armor must quickly kill foes to avoid taking damage. The warrior is heavily armored and can take a beating while you slowly dispatch your opponents.
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Three classes are included, each with slightly different play styles.
#Dungeon hunter 6 series#
I've found myself preferring the virtual joystick, although touch controls work just as well once you get over the learning curve of figuring out the nuances of the pathing your character chooses to take to reach the point that you touched.Īlong the right side of the screen are a series of buttons that cover both your basic attack and several magic abilities that are accessed by swiping right of left across a set of buttons next to each other that act like a virtual dial of sorts easily allowing you to quickly scroll through and select magic attacks. The joystick is self explanatory, but with the touch controls enabled a small red cross will appear anywhere you touch in the game world and your character will run there. Your character movement can either be handled using an on-screen virtual joystick or touch controls. Just like the rest of the games that Gameloft has been releasing lately, there were several moments where I experienced a "Wow, I can't believe this is running on my phone" feeling as dimly lit corridors lead into giant expanses lit by candle with legions of skeletons to be slain. The dungeons and villages you come across are beautifully rendered, greatly adding to the fantasy atmosphere and dark mood of the game. Your quest (and associated subquests) will have you venturing across the land and killing (almost) everything that moves in a variety of different environments. The story doesn't come off as particularly deep or original, but it more than gets the job done. In the game you play as a prince who was recently resurrected to vanquish evil from your once glorious kingdom. Gameloft's Dungeon Hunter is a hack and slash RPG easily comparable to either the Diablo or Dungeon Siege series.